Range is the target/s of the spell (1E=one enemy, GE=one enemy group, AE=all enemies, 1A=one ally, AA=all allies). Area is where the spell can be used (in battle, in dungeon type areas, or all (which includes towns)).
Spell | MP | Range | Area | Effect |
Heal LV1 | 2 | 1A | all | Restore ally‘s HP by 40 |
Heal LV2 | 4 | 1A | all | Restore ally‘s HP by 80 |
Heal LV3 | 6 | 1A | all | Restore ally‘s HP by 150 |
Heal LV4 | 8 | 1A | all | Restore ally‘s HP to full |
Healing LV1 | 2 | 1A | all | Restore ally‘s HP by 40 |
Healing LV2 | 4 | 1A | all | Restore ally‘s HP by 80 |
Healing LV3 | 6 | 1A | all | Restore ally‘s HP by 150 |
Healing LV4 | 8 | 1A | all | Restore ally‘s HP to full |
Aura LV1 | 7 | AA | all | Restore allies‘ HP by 40 |
Aura LV2 | 11 | AA | all | Restore allies‘ HP by 80 |
Aura LV3 | 15 | AA | all | Restore allies‘ HP by 150 |
Aura LV4 | 20 | AA | all | Restore allies‘ HP to full |
Praying LV1 | 7 | AA | all | Restore allies‘ HP by 40 |
Praying LV2 | 11 | AA | all | Restore allies‘ HP by 80 |
Praying LV3 | 15 | AA | all | Restore allies‘ HP by 150 |
Praying LV4 | 20 | AA | all | Restore allies‘ HP to full |
Restore LV1 | 8 | 1A | battle | ally gains automatic 50 HP restoration |
Restore LV2 | 13 | 1A | battle | ally gains automatic 100 HP restoration |
Raise LV1 | 10 | 1A | all | Remove exhaustion from ally and restore HP to half |
Raise LV2 | 20 | 1A | all | Remove exhaustion from ally and restore HP to full |
Revival LV1 | 10 | 1A | all | Remove exhaustion from ally and restore HP to half |
Revival LV2 | 20 | 1A | all | Remove exhaustion from ally and restore HP to full |
Antidote LV1 | 3 | 1A | all | Remove some status ailments |
Antidote LV2 | 6 | 1A | all | Remove all status ailments except exhausted and cursed |
Spell | MP | Range | Area | Effect |
Hell Blast LV1 | 2 | 1E | battle | weak wind damage, average 8 damage |
Hell Blast LV2 | 4 | AE | battle | medium wind damage, average 25 damage |
Hell Blast LV3 | 6 | AE | battle | powerful wind damage, average 45 damage |
Hell Blast LV4 | 8 | AE | battle | extreme wind damage, average 70 damage |
Weasel Slash LV1 | 2 | 1E | battle | weak wind damage, average 9 damage |
Weasel Slash LV2 | 4 | AE | battle | medium wind damage, average 27 damage |
Weasel Slash LV3 | 6 | AE | battle | powerful wind damage, average 55 damage |
Weasel Slash LV4 | 9 | AE | battle | extreme wind damage, average 80 damage |
Blaze LV1 | 2 | 1E | battle | weak fire damage, average 10 damage |
Blaze LV2 | 4 | AE | battle | medium fire damage, average 29 damage |
Blaze LV3 | 6 | AE | battle | strong fire damage, average 60 damage |
Blaze LV4 | 10 | AE | battle | extreme fire damage, average 85 damage |
Brutal Fire LV1 | 2 | 1E | battle | weak fire damage, average 11 damage |
Brutal Fire LV2 | 4 | AE | battle | medium fire damage, average 30 damage |
Brutal Fire LV3 | 6 | AE | battle | strong fire damage, average 65 damage |
Brutal Fire LV4 | 10 | AE | battle | extreme fire damage, average 90 damage |
Freeze LV1 | 3 | 1E | battle | weak ice damage, average 12 damage |
Freeze LV2 | 5 | AE | battle | medium ice damage, average 35 damage |
Freeze LV3 | 8 | AE | battle | powerful ice damage, average 70 damage |
Freeze LV4 | 12 | AE | battle | extreme ice damage, average 95 damage |
Spark LV1 | 5 | AE | battle | weak lightning damage, average 42 damage |
Spark LV2 | 8 | AE | battle | medium lightning damage, average 72 damage |
Spark LV3 | 15 | AE | battle | strong lightning damage, average 110 damage |
Spark LV4 | 20 | AE | battle | extreme lightning damage, average 160 damage |
Lightning LV1 | 5 | AE | battle | weak lightning damage, average 40 damage |
Lightning LV2 | 8 | AE | battle | medium lightning damage, average 70 damage |
Lightning LV3 | 15 | AE | battle | strong lightning damage, average 105 damage |
Lightning LV4 | 20 | AE | battle | extreme lightning damage, average 150 damage |
Elemental LV1 | 4 | AE | battle | strong wind damage, average 33 damage |
Elemental LV2 | 6 | AE | battle | strong ice damage, average 60 damage |
Elemental LV3 | 10 | AE | battle | extreme fire damage, average 85 damage |
Elemental LV4 | 15 | AE | battle | powerful lightning damage, average 120 damage |
Inferno LV1 | 40 | AE | battle | powerful magic damage, average 250 damage |
Inferno LV2 | 60 | AE | battle | extreme magic damage, average 400 damage |
Spell | MP | Range | Area | Effect |
Attack LV1 | 7 | 1A | battle | ally‘s ATT is increased by 30% |
Ferocity LV1 | 7 | 1A | battle | ally‘s ATT is increased by 30% |
Support LV1 | 2 | 1A | battle | ally‘s DEF and AGI are increased by 50% |
Support LV2 | 5 | AA | battle | allies‘ DEF and AGI are increased by 25% |
Swift Wind LV1 | 2 | 1A | battle | ally‘s DEF and AGI are increased by 50% |
Swift Wind LV2 | 5 | AA | battle | allies‘ DEF and AGI are increased by 25% |
Shield LV1 | 2 | 1A | battle | ally‘s MD is increased by 50% |
Shield LV2 | 5 | AA | battle | allies‘ MD is increased by 25% |
Barrier LV1 | 2 | 1A | battle | ally‘s BD is increased by 50% |
Barrier LV2 | 5 | AA | battle | allies‘ BD is increased by 25% |
God‘s Wind LV1 | 2 | 1A | battle | ally‘s BD is increased by 50% |
God‘s Wind LV2 | 5 | AA | battle | allies‘ BD is increased by 25% |
Sleep LV1 | 3 | 1E | battle | enemy falls asleep |
Sleep LV2 | 6 | AE | battle | enemies fall asleep |
Madness LV1 | 7 | AE | battle | enemies become perplexed (confused) |
Ayakashi LV1 | 4 | AE | battle | enemies are engulfed in illusions |
Anti-Spell LV1 | 5 | AE | battle | enemies‘ magic is suppressed |
Soul Steal LV1 | 7 | 1E | battle | enemy‘s soul is absorbed (killed) |
Soul Steal LV2 | 13 | AE | battle | enemies‘ souls are absorbed (killed) |
Spiritual LV1 | 7 | 1E | battle | enemy‘s soul is absorbed (killed) |
Spiritual LV2 | 13 | AE | battle | enemies‘ souls are absorbed (killed) |
Slow LV1 | 2 | GE | battle | enemies‘ DEF and AGI are decreased by 50% |
Slow LV2 | 5 | AE | battle | enemies‘ DEF and AGI are decreased by 25% |
Spider Thread LV1 | 2 | GE | battle | enemies‘ DEF and AGI are decreased by 50% |
Spider Thread LV2 | 5 | AE | battle | enemies‘ DEF and AGI are decreased by 25% |
Negate LV1 | 5 | AE | battle | spell effects on enemies‘ are dispelled |