Range is the target/s of the spell (1E=one enemy, GE=one enemy group, AE=all enemies, 1A=one ally, AA=all allies). Area is where the spell can be used (in battle, in dungeon type areas, or all (which includes towns)).
| Spell | MP | Range | Area | Effect |
| Heal LV1 | 2 | 1A | all | Restore ally‘s HP by 40 |
| Heal LV2 | 4 | 1A | all | Restore ally‘s HP by 80 |
| Heal LV3 | 6 | 1A | all | Restore ally‘s HP by 150 |
| Heal LV4 | 8 | 1A | all | Restore ally‘s HP to full |
| Healing LV1 | 2 | 1A | all | Restore ally‘s HP by 40 |
| Healing LV2 | 4 | 1A | all | Restore ally‘s HP by 80 |
| Healing LV3 | 6 | 1A | all | Restore ally‘s HP by 150 |
| Healing LV4 | 8 | 1A | all | Restore ally‘s HP to full |
| Aura LV1 | 7 | AA | all | Restore allies‘ HP by 40 |
| Aura LV2 | 11 | AA | all | Restore allies‘ HP by 80 |
| Aura LV3 | 15 | AA | all | Restore allies‘ HP by 150 |
| Aura LV4 | 20 | AA | all | Restore allies‘ HP to full |
| Praying LV1 | 7 | AA | all | Restore allies‘ HP by 40 |
| Praying LV2 | 11 | AA | all | Restore allies‘ HP by 80 |
| Praying LV3 | 15 | AA | all | Restore allies‘ HP by 150 |
| Praying LV4 | 20 | AA | all | Restore allies‘ HP to full |
| Restore LV1 | 8 | 1A | battle | ally gains automatic 50 HP restoration |
| Restore LV2 | 13 | 1A | battle | ally gains automatic 100 HP restoration |
| Raise LV1 | 10 | 1A | all | Remove exhaustion from ally and restore HP to half |
| Raise LV2 | 20 | 1A | all | Remove exhaustion from ally and restore HP to full |
| Revival LV1 | 10 | 1A | all | Remove exhaustion from ally and restore HP to half |
| Revival LV2 | 20 | 1A | all | Remove exhaustion from ally and restore HP to full |
| Antidote LV1 | 3 | 1A | all | Remove some status ailments |
| Antidote LV2 | 6 | 1A | all | Remove all status ailments except exhausted and cursed |
| Spell | MP | Range | Area | Effect |
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Hell Blast LV1 | 2 | 1E | battle | weak wind damage, average 8 damage |
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Hell Blast LV2 | 4 | AE | battle | medium wind damage, average 25 damage |
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Hell Blast LV3 | 6 | AE | battle | powerful wind damage, average 45 damage |
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Hell Blast LV4 | 8 | AE | battle | extreme wind damage, average 70 damage |
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Weasel Slash LV1 | 2 | 1E | battle | weak wind damage, average 9 damage |
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Weasel Slash LV2 | 4 | AE | battle | medium wind damage, average 27 damage |
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Weasel Slash LV3 | 6 | AE | battle | powerful wind damage, average 55 damage |
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Weasel Slash LV4 | 9 | AE | battle | extreme wind damage, average 80 damage |
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Blaze LV1 | 2 | 1E | battle | weak fire damage, average 10 damage |
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Blaze LV2 | 4 | AE | battle | medium fire damage, average 29 damage |
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Blaze LV3 | 6 | AE | battle | strong fire damage, average 60 damage |
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Blaze LV4 | 10 | AE | battle | extreme fire damage, average 85 damage |
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Brutal Fire LV1 | 2 | 1E | battle | weak fire damage, average 11 damage |
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Brutal Fire LV2 | 4 | AE | battle | medium fire damage, average 30 damage |
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Brutal Fire LV3 | 6 | AE | battle | strong fire damage, average 65 damage |
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Brutal Fire LV4 | 10 | AE | battle | extreme fire damage, average 90 damage |
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Freeze LV1 | 3 | 1E | battle | weak ice damage, average 12 damage |
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Freeze LV2 | 5 | AE | battle | medium ice damage, average 35 damage |
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Freeze LV3 | 8 | AE | battle | powerful ice damage, average 70 damage |
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Freeze LV4 | 12 | AE | battle | extreme ice damage, average 95 damage |
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Spark LV1 | 5 | AE | battle | weak lightning damage, average 42 damage |
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Spark LV2 | 8 | AE | battle | medium lightning damage, average 72 damage |
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Spark LV3 | 15 | AE | battle | strong lightning damage, average 110 damage |
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Spark LV4 | 20 | AE | battle | extreme lightning damage, average 160 damage |
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Lightning LV1 | 5 | AE | battle | weak lightning damage, average 40 damage |
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Lightning LV2 | 8 | AE | battle | medium lightning damage, average 70 damage |
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Lightning LV3 | 15 | AE | battle | strong lightning damage, average 105 damage |
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Lightning LV4 | 20 | AE | battle | extreme lightning damage, average 150 damage |
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Elemental LV1 | 4 | AE | battle | strong wind damage, average 33 damage |
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Elemental LV2 | 6 | AE | battle | strong ice damage, average 60 damage |
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Elemental LV3 | 10 | AE | battle | extreme fire damage, average 85 damage |
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Elemental LV4 | 15 | AE | battle | powerful lightning damage, average 120 damage |
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Inferno LV1 | 40 | AE | battle | powerful magic damage, average 250 damage |
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Inferno LV2 | 60 | AE | battle | extreme magic damage, average 400 damage |
| Spell | MP | Range | Area | Effect |
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Attack LV1 | 7 | 1A | battle | ally‘s ATT is increased by 30% |
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Ferocity LV1 | 7 | 1A | battle | ally‘s ATT is increased by 30% |
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Support LV1 | 2 | 1A | battle | ally‘s DEF and AGI are increased by 50% |
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Support LV2 | 5 | AA | battle | allies‘ DEF and AGI are increased by 25% |
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Swift Wind LV1 | 2 | 1A | battle | ally‘s DEF and AGI are increased by 50% |
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Swift Wind LV2 | 5 | AA | battle | allies‘ DEF and AGI are increased by 25% |
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Shield LV1 | 2 | 1A | battle | ally‘s MD is increased by 50% |
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Shield LV2 | 5 | AA | battle | allies‘ MD is increased by 25% |
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Barrier LV1 | 2 | 1A | battle | ally‘s BD is increased by 50% |
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Barrier LV2 | 5 | AA | battle | allies‘ BD is increased by 25% |
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God‘s Wind LV1 | 2 | 1A | battle | ally‘s BD is increased by 50% |
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God‘s Wind LV2 | 5 | AA | battle | allies‘ BD is increased by 25% |
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Sleep LV1 | 3 | 1E | battle | enemy falls asleep |
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Sleep LV2 | 6 | AE | battle | enemies fall asleep |
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Madness LV1 | 7 | AE | battle | enemies become perplexed (confused) |
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Ayakashi LV1 | 4 | AE | battle | enemies are engulfed in illusions |
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Anti-Spell LV1 | 5 | AE | battle | enemies‘ magic is suppressed |
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Soul Steal LV1 | 7 | 1E | battle | enemy‘s soul is absorbed (killed) |
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Soul Steal LV2 | 13 | AE | battle | enemies‘ souls are absorbed (killed) |
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Spiritual LV1 | 7 | 1E | battle | enemy‘s soul is absorbed (killed) |
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Spiritual LV2 | 13 | AE | battle | enemies‘ souls are absorbed (killed) |
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Slow LV1 | 2 | GE | battle | enemies‘ DEF and AGI are decreased by 50% |
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Slow LV2 | 5 | AE | battle | enemies‘ DEF and AGI are decreased by 25% |
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Spider Thread LV1 | 2 | GE | battle | enemies‘ DEF and AGI are decreased by 50% |
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Spider Thread LV2 | 5 | AE | battle | enemies‘ DEF and AGI are decreased by 25% |
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Negate LV1 | 5 | AE | battle | spell effects on enemies‘ are dispelled |